Competitive
Ranks, rating and seasons
Bronze III to Master, an Elo rating that only the server computes, and a monthly season so the leaderboard is always worth chasing. No hidden meters.
Updated October 2026
Every ranked match in RUNG moves a number. That number decides your tier, your place on three leaderboards and whether the people you get matched with are worth beating. This is how it works, with no mystery meter.
Your rating
Rating is an Elo figure, computed on the server and nowhere else. You start at 1000 — Silver III — and it moves after every ranked match:
- Beat a stronger team and you gain more. Beat a weaker one and you gain very little, because you were expected to.
- Lose to a weaker team and it costs you proportionally more than losing to a stronger one.
- Your first ten matches are placement: the ladder is still working out where you belong, so rating moves faster than it will later.
- It is a team calculation. The two sides are compared, not the four individuals — your partner’s strength is part of the expectation you are measured against.
Practice hands and private rooms never touch it. Only Quick Play ranked matches count.
Tiers and divisions
| Tier | Rating | Divisions | Roughly |
|---|---|---|---|
| Bronze | 0 – 999 | III, II, I | Learning the game |
| Silver | 1000 – 1199 | III, II, I | Where every new player starts |
| Gold | 1200 – 1399 | III, II, I | Solid fundamentals, counts trumps |
| Platinum | 1400 – 1599 | III, II, I | Reads partners, plans a hand ahead |
| Diamond | 1600 – 1799 | III, II, I | Rarely wastes a card |
| Master | 1800+ | no divisions | Leaderboard territory |
Each tier below Master splits into three divisions, counting down as you improve: III is the entrance, I is the doorstep of the next tier. Master is a single band — above 1800 there is nothing left to subdivide.
Seasons
Competitive play runs in monthly seasons. Leaderboards are scored inside the current season, so a bad week in March is not still following you in June, and a newcomer is never looking at a table they cannot reach.
Your rating, tier, lifetime stats and achievements carry across seasons — the season is the leaderboard window, not a reset of who you are.
Three leaderboards
- Global — everyone, this season.
- Country — the one most people actually care about.
- Friends — the one that gets talked about. Add your group and the table is only the people whose opinion you mind. See playing with friends.
Streaks
Consecutive ranked wins are counted and shown on your profile. A streak is harder to hold than it looks: as your rating climbs, matchmaking hands you better opposition, so the ladder itself is working against your run.
What rating does to your matchmaking
Quick Play tries to give you an even game rather than an instant one. It looks at rating first, along with region and connection quality, and widens the rating window the longer you wait — a few seconds of searching buys you a closer match. If the queue is genuinely empty, a bot takes a seat so you get to play.
How to actually climb
- Count the thirteen trumps. The single highest-value habit in this game. Whoever holds the last trump controls the last tricks.
- Watch who shows out. A player void in hearts on trick three is void in hearts on trick eleven.
- Stop trumping your partner’s winners. It wins the same trick and costs a trump.
- Call length, not strength. Four low cards in a suit beats two high ones for the whole hand.
- Play the kot when it is on. Six to nil is not a comfortable lead, it is a sweep waiting to happen — and a kot is worth two points, which wins the match outright.
The rules guide goes deeper on each of these.
Start your placement matches
Ten ranked matches and the ladder knows where you belong.